Course Overview
In this course training introduces to the CINEMA 4D workflow and explains the key foundational concepts, such as polygons, textures, and rays that are crucial to understanding exactly how this 3D application functions. It also includes practical techniques for creating, selecting, and transforming objects, working with splines, polygonal modelling, and adding materials, lighting, and camera views for a fully realized 3D image
 
 
Who Should Attend
Video Corporate Designer, Video Editor, and Graphic Designer
 
Cinema 4D – 3 Days Schedule  
| Day 1 | 
| 09.00am – 10.00am | Getting Started with Cinema 4D 12 
IntroductionCreating A ProjectSetting Up ProjectAbout User Interface | 
| 10.00am – 10.30am | Breakfast | 
| 10.30am – 12.45pm | Creating and Understanding Objects Hierarchical Relationships 
Exploring the importance of object hierarchyCreating, selecting, and transforming objectsComparing object typesUsing the Attribute Manager to modify object attributesCreating a basic model with primitive and null objects Working with Splines 
Creating and working with splinesSelecting and transforming points on a splineModeling with splines Sweep NURBSModeling with splines Lathe NURBSModeling with splines Extrude NURBSExtruding and organizing paths from Adobe Illustrator | 
| 12.45pm – 02.15pm | Lunch | 
| 02.15pm – 05.00pm | Polygonal Modeling Tools 
Understanding the basic components of 3D objects Points, edges, and polygonsModeling with the Knife toolModeling with the Extrude toolModeling with the Extrude Inner toolClosing and connecting geometry with the Create Polygon and Bridge toolsOrganic modeling Creating a HyperNURBS objectOrganic modeling Setting up a scene and reference imagesOrganic modeling Creating a simple modelOrganic modeling Adding the finishing touches | 
| Day 2 | 
| 09.00am – 10.00am | Using Deformers to Modify Objects 
Working with deformersDeforming Objects The Wind DeformerDeforming Objects The Wrap DeformerDeforming Objects The Spline Wrap | 
| 10.00am – 10.30am | Breakfast | 
| 10.30am – 12.45pm | Materials and Texturing 
Understanding material channelsApplying materials Projection methodsCreating materials Reflective surfaces Shiny surfacesCreating materials Rough surfaces Bumpy surfaces | 
| 12.45pm – 02.15pm | Lunch | 
| 02.15pm – 05.00pm | 
Creating materials Transparent surfacesUsing alpha channels to create a labelUsing selection tags to apply materials to part of an objectTexturing type using multiple materials Lights 
Understanding how lights work in the 3D worldAdjusting falloff to limit how light affects objectsUnderstanding light typesCreating light rays with visible lightCreating a simple three-point light setup | 
| Day 3
 | 
| 09.00am – 10.00am | Keyframes and Animations 
Understanding keyframe animationAnimating in the TimelineControlling what happens in between keyframes using the F-Curve ManagerCopying keyframes to create an animated pauseF-curve exercise Bouncing a ball down stairs | 
| 10.00am – 10.30am | Breakfast | 
| 10.30am – 12.45pm | Camera Movement and Control 
Understanding the differences between the Editor Camera and a camera objectExploring field of view and aspect ratioExplaining parallax in camera movementCreating a dynamic camera movementRefining and previewing a camera movement | 
| 12.45pm – 02.15pm | Lunch | 
| 02.15pm – 05.00pm | Rendering 
Understanding the render engineExploring render settingsRendering Still images vs animationSetting up multi-pass rendering for still imagesBatch-rendering multiple files Student Mini Projects 
Still rendering & Animation |